Learning how to play a board game is hard. It’s not because board games are inherently more difficult or complicated than other types of games (they aren’t), but because of how their rules are enforced. In a video game, the game itself enforces its own rules. If you attack an enemy, the game knows exactly how much damage you are supposed to do to that enemy and will make sure that damage calculation is done correctly. It doesn’t matter if the player doesn’t know how those calculations are done, they’ll be done correctly anyways. But with a board game, it’s up to the players to enforce the rules. If you don’t know how damage is calculated, the game isn’t going to do it for you. Or worse, if you think you know it is calculated but are wrong, the game isn’t going to step in and fix your mistake. Because of this, players need to know all the rules of a board game before they can start playing. Otherwise they are likely to either get stuck or break the game. But what is the best way to teach someone how to play a board game? As part of my Game Research course this semester I ran a small preliminary study testing out different learning methods for teaching board games, and I’ve got some cool initial findings to share with you.
Read moreLife Tip: How to Enjoy Sitting on Benches
If you don’t play Hollow Knight, the only information you need to know is that it’s a moderately difficult game with occasional rest spots that feature benches. Your character can sit on these benches to heal and save the game. And they’re designed so well that it’s made me enjoy sitting down in real life.
Read moreWhy Themes Are Impactful! Century: Golem Edition
Century: Golem Edition is basically the exact same game as Century: Spice Road. Some players like the theme of Spice Road because of the wooden bowls and/or the familiarity of the theme. I much prefer Golem Edition, however. The ‘story’ of Golem Edition - discovering crystals, trading them up for better crystals, crafting golems - feels way cooler than farming and trading wooden cubes (spices) for what Spice Road vaguely labels as “score cards” (pictures of cities).
First I’ll describe three good parts of Golem Edition’s theme. Then, we’ll talk about human experience!
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