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Archive
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November 2021
- Nov 28, 2021 Dossier: Judgement's Reach
- Nov 15, 2021 Dossier: Force of Justice
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October 2021
- Oct 17, 2021 How to Win as Iago
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August 2021
- Aug 24, 2021 Dossier: Warrior of the Sun
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June 2021
- Jun 30, 2021 Design Tips: Keywords
- Jun 8, 2021 How to Win as Rosalind
- Jun 1, 2021 How to Build a Kickstarter Audience From Scratch
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May 2021
- May 5, 2021 How to Turn Any Game into a Drinking Game
- May 3, 2021 Dossier: Soldier of the Moon
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April 2021
- Apr 5, 2021 Dossier: Fate’s Hermit
- Apr 1, 2021 Captain's Gambit can now run Doom!
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March 2021
- Mar 31, 2021 Dossier: Tower's Phantom
- Mar 16, 2021 Tales from the Mountain: Intro
- Mar 11, 2021 Meet Bo Moore - The Artist Behind Captain's Gambit!
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February 2021
- Feb 28, 2021 How to Win as Richard III
- Feb 24, 2021 Captain's Gambit Pre-Orders Are Almost Here!
- Feb 17, 2021 Captain's Log: Lady Macbeth
- Feb 9, 2021 Why We Need More Slow Game Jams
- Feb 3, 2021 Why You Should Join a Game Jam
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January 2021
- Jan 25, 2021 Want to be a game designer? Get in the habit of sketching
- Jan 20, 2021 5 Things I Wish I Knew Before Designing My First Board Game
- Jan 12, 2021 Why You Should Play Something New
- Jan 5, 2021 10 Games That Mattered to Me in 2020
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December 2020
- Dec 22, 2020 Choose Your Allegiance: The Power of Factions in Card Games
- Dec 15, 2020 Is Tabletop Simulator The Future Of Playtesting?
- Dec 8, 2020 Why Card Removal is So Strong in Deckbuilding Games
- Dec 1, 2020 Design Tips: But What If They're...?
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November 2020
- Nov 24, 2020 10 Game Design YouTube Channels You Need To Watch (Updated 2021)
- Nov 17, 2020 Captain's Log: Titus
- Nov 10, 2020 How Hades Appeals To Different Players
- Nov 2, 2020 Game Design Tips from Slay the Spire
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October 2020
- Oct 27, 2020 What Player Type(s) Are You?
- Oct 20, 2020 Hades’ Simple Trick That Keeps The Game Fresh
- Oct 15, 2020 How to Win as Viola
- Oct 13, 2020 Fun, Agency, and the Perception of Balance
- Oct 6, 2020 Among Us: Why You're Always Sus
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September 2020
- Sep 29, 2020 The Perfect Exercise To Get You Into Game Design
- Sep 22, 2020 How To Design A Captain In 4 Simple Steps
- Sep 13, 2020 Adaptation and the Nature of Reality
- Sep 7, 2020 How to Win as Portia
- Sep 6, 2020 How to Win as Romeo and Juliet
- Sep 1, 2020 Design Tips: Make Losing Feel Good
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August 2020
- Aug 25, 2020 Captain's Log: Prospero
- Aug 23, 2020 The Adventures of Richard III
- Aug 17, 2020 5 Games To Play If You Love Captain’s Gambit
- Aug 13, 2020 How to Win as Puck
- Aug 10, 2020 Captain's Gambit: 5 Tips for Expert Players
- Aug 5, 2020 How to Win by Accepting Failure
- Aug 4, 2020 Captain’s Gambit: 5 Tips for New Players
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July 2020
- Jul 27, 2020 What Makes A Good Zelda Item?
- Jul 20, 2020 Killer Queen Black: Avoiding The Lock-In Effect
- Jul 17, 2020 Five Ways to Improve Your Brainstorming and Problem Solving Skills
- Jul 13, 2020 What is a Roguelike?
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June 2020
- Jun 29, 2020 The Nuzlocke Challenge: Personalizing Difficulty
- Jun 23, 2020 Designer’s Log: Patch Notes - 06/23/2020
- Jun 22, 2020 Captain's Log: Win Conditions
- Jun 15, 2020 Captain's Gambit - Kickstarter Postmortem
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May 2020
- May 12, 2020 Designer's Journal: King Lear, First Balance Pass
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March 2020
- Mar 2, 2020 How to Use Kickstarter
- Mar 1, 2020 Dossier: Rising Chariot
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February 2020
- Feb 29, 2020 Dossier: Devil’s Whip
- Feb 27, 2020 Dossier: Magician of Storms
- Feb 26, 2020 Dossier: Dominating Emperor
- Feb 25, 2020 Dossier: Abyssal High Priestess
- Feb 24, 2020 Dossier: The Star-Crossed
- Feb 19, 2020 Dossier: Lover in Scales
- Feb 17, 2020 Dossier: Hand of the Hierophant
- Feb 13, 2020 Dossier: Hanged Man’s Dagger
- Feb 10, 2020 Dossier: Loyalty’s Strength
- Feb 8, 2020 Dossier: Summer’s Fool
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January 2020
- Jan 22, 2020 Dossier: Prince of Death
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August 2019
- Aug 18, 2019 Captain's Log: Bluffing
- Aug 5, 2019 Captain's Log: Drain
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July 2019
- Jul 15, 2019 Sequels Don't Need to be Better to be Good
- Jul 12, 2019 Cadence of Hyrule II?: What I'd Want To See In A Sequel
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June 2019
- Jun 28, 2019 What kind of post-game player are you?
- Jun 20, 2019 Delving Deeper – The Evolution of Hearthstone’s Single Player Mode
- Jun 11, 2019 What boardgame ‘mods’ would you want?
- May 2019
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April 2019
- Apr 30, 2019 Life Tip: How to Enjoy Sitting on Benches
- Apr 22, 2019 On the Shoulders of Giants: Game Maker’s Toolkit
- Apr 15, 2019 Why You Should Focus on Odds, Not Results
- Apr 1, 2019 Captain's Log: Rosalind
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March 2019
- Mar 25, 2019 GM Tips: You Don’t Always Need to Roll
- Mar 20, 2019 Game Design in Everyday Writing: Cadence
- Mar 8, 2019 Captain's Log: Aliens and Women
- Mar 4, 2019 Captain's Log: Hamlet
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February 2019
- Feb 26, 2019 Hot Take: I’d Rather You Cheat Than “Play”
- Feb 18, 2019 Why Themes Are Impactful! Century: Golem Edition
- Feb 10, 2019 Captain’s Log: Cordelia and Brutus
- Feb 3, 2019 Captain's Log: The Backstory of Blood in Captain's Gambit
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January 2019
- Jan 27, 2019 The Deck Archetype Spectrum
- Jan 19, 2019 Viewer Culture and Boardgames
- Jan 10, 2019 Hot Take: Mindtrap is a Bad Puzzle Game
- Jan 6, 2019 Game Design as Expression Pt. 5
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December 2018
- Dec 28, 2018 On the Shoulders of Giants: Sequelitis
- Dec 2, 2018 Game Design as Expression Pt. 4
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November 2018
- Nov 24, 2018 Design Tips: The 2-Turn Hurdle
- Nov 16, 2018 Game Design as Expression Pt. 3
- Nov 7, 2018 Deltarune: Making Meaningless Choices
- Nov 2, 2018 Game Design as Expression Pt. 2
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October 2018
- Oct 27, 2018 Doomed to be Doom Clones? How Genres Are Created
- Oct 19, 2018 Game Design as Expression Pt. 1
- Oct 11, 2018 Backer Talk Back: Guardian’s Gambit
- Oct 5, 2018 Musical Overlay and Generative Experience
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September 2018
- Sep 28, 2018 Phantom Choices: Conflicting Design in Metal Gear Solid V
- Sep 20, 2018 Carcassonne: The All or Nothing House Rule
- Sep 10, 2018 Emotion Analysis: Bastion and Carrying Heavy Things
- Sep 4, 2018 The Potential of Randomness
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August 2018
- Aug 30, 2018 Ultimate Kings Cup: Ruleset Compendium
- Aug 23, 2018 Ultimate Kings Cup, Part I: What Makes A Good Drinking Game?
- Aug 11, 2018 X-Disciplinary: Deckbuilder Deck Thinning and Creative Writing
- July 2018
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June 2018
- Jun 14, 2018 Design Tips: (Diary) Numbers Solve Design Problems
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May 2018
- May 29, 2018 Flash Thoughts: Papers, Please - Scarcity
- May 16, 2018 Guide: Deckbuilder Tips for Beginners + Prompts for the Experienced (Part 3/3)
- May 14, 2018 Design Tips: Power Curves
- May 8, 2018 Guide: Deckbuilder Tips for Beginners + Prompts for the Experienced (Part 2/3)
- May 5, 2018 Guide: Deckbuilder Tips for Beginners + Prompts for the Experienced (Part 1/3)
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April 2018
- Apr 18, 2018 Flash Thoughts: Borderlands and Loot Signifiers
- Apr 10, 2018 Flash Thoughts: Dead Cells - A Lesson in Pacing
- Apr 3, 2018 Hot Takes: You're Just Done
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March 2018
- Mar 27, 2018 What I Learned: Why Reinhardt's Kit in Overwatch Works
- Mar 23, 2018 Design Tips: Tell A Story
- Mar 20, 2018 Design Tips: The Batting Cage
- Mar 13, 2018 What I Learned: Deckbuilders and Scrapping Mechanics
- Mar 10, 2018 Flash Thoughts: Gloomhaven's "Choose One" System
- Mar 8, 2018 Design Tips: Let Yourself Be Inspired
- Mar 3, 2018 What I learned: Into the Breach and Narrative through "Dialogue"
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February 2018
- Feb 27, 2018 Flash Thoughts: Her Story and "Payoff Purity"
- Feb 20, 2018 Flash Thoughts: Slay the Spire's UI
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January 2018
- Jan 31, 2018 Welcome!