Dossier: Summer’s Fool

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Name: Puck

Quest: Sabotage

Methods: Chaos, manipulation, subterfuge

Bio: In the public eye, Puck is a renowned saboteur, known primarily for his unpredictability and humor. However, recent rumors suggest Puck is a seed from the Ancient of Dreams, capable of entering a “Lucid State” in which he undergoes an abhorrent transformation.

In the unlikely event that Puck enters this Lucid State, a captain must secure enough power to quell his growth - otherwise, he may consume the universe in its entirety.

Recommendations: Do not allow stalemates to form. Finish your quest before the end of the 12th round.

Dossier: Prince of Death

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Name: Hamlet

Quest: Assassination

Methods: Chaos, deception, ambush

Bio: Hamlet is an exiled prince from the Denmark monarchy. His late father has sole access to a wealth of dangerous assets that would ensure Denmark’s spread across the galaxy. Assassinating the murderer of his father - who will be among us this fortnight - will allow him to take his place on the throne and regain access to these dangerous assets.

Recommendations: Discover his mark. Protect it from him, or kill it before he does.

Captain's Log: Bluffing

The bluffing mechanic was one of the first concepts we wanted in Captain’s Gambit. When our game design professor first prompted us to make a game about Shakespeare (in space???) we immediately latched onto the idea of making deception a core design pillar, alongside the concept of each captain having their own win condition. Deception made sense because it was a common theme across many of Shakespeare’s plays - a game full of manipulation and deception in this way would set the perfect stage for drama to unfold.

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