Captain's Gambit Pre-Orders Are Almost Here!

Greetings friends!

If you have been following our Kickstarter’s campaign updates, you might already know that the games have left the factory and are on their way across the ocean. While this is wonderful news for all our backers, this also means that we are almost ready to open up Captain’s Gambit pre-orders for everyone else!

We’re right now finalizing a few remaining details, but they should be live sometime in March. Keep in mind that we only have a limited number of copies available - this is your best chance to get the game if you missed the Kickstarter.

Sign up for our mailing list here to get notified when pre-orders are live!

If you want to try the game right now, come join our Discord server to get access to the digital version on Tabletop Simulator!

Or, if you want to learn more about Captain’s Gambit first, check out our blog here.

Stay Lofty!

Captain's Log: Lady Macbeth

Lady Macbeth is a captain best known for her ruthless ambition. In order for her to survive her accession, she needs to slowly collect blood while remaining undetected. Then, when the moment is right, she can reveal herself and claim the victory.

On the surface, she might just seem like some kind of bloody Prospero. And, to be fair, that was basically her original design pitch. But while these two captains share some notable similarities, they also have one key difference: context.

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Design Tips: But What If They're...?

There are two key things you need to do to win in a social deception game. The first, obviously, is accomplish your primary objective. This is usually fairly straightforward and varies depending on what game you are playing. In a game like Captain’s Gambit, your objective could be killing your opponents, gathering resources, or keeping your allies alive. However, the second thing you need to do is much trickier: you need to keep your primary goal hidden. If you don’t other players will know what they need to do to stop you. For example, in Among Us, half of the Imposters’ job is to make sure the Crewmates don’t find out who they are. It’s not enough to just murder everyone; they need to secretly murder everyone.

This second goal is the same regardless of what social deception game you’re playing. This means if you want to make your own social deception game, you’re going to need to design ways that players can keep their true intentions undetected. So how can you help your players stay hidden? Today, I’m going to share a sneaky design trick we used in Captain’s Gambit to empower our players to hide in plain sight.

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