The Deck Archetype Spectrum

If you’ve played a deckbuilding game before, such as Hearthstone or Magic: The Gathering, you may have heard other players talk about deck archetypes. Usually it’s in the form of an argument about what archetype a given deck falls under, or which one is the best/most fun to play. But the thing is, deck archetypes can be confusing and sometimes the lines between them are fuzzy. So today, I wanted to propose my way of classifying deck archetypes: The Deck Archetype Spectrum!

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Viewer Culture and Boardgames

Over the past decade or so there has been a massive increase in individuals who enjoy games as a medium for watching rather than a medium for playing. This is evident in the explosion of e-sports, Let’s Plays, tabletop series, etc.

When it comes to specifically board games, though, there’s not much of a viewer culture. And aside from the culture, in my experience it’s just not particularly interesting to watch people play board games most of the time. There’s a few “problems” with existing board games that make them poor subjects for viewing. To figure out these problems, and some solutions, I’m going to do a mock interview.

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Musical Overlay and Generative Experience

I love music! And I have a habit of inevitably replacing most in-game music with my own. Do you do this too? How much does this effect the game experience?

After the first 300 hours of Slay the Spire I started to get a little bored of the same ol soundtrack. And at any rate, as much as I love StS, their music isn’t a strong suit. So now, Donu and Deca murder me to the tunes of El Huervo and The Neighborhood, which is a much-needed improvement…

…but it’s not strictly better to replace music, is it? Even unassuming music - especially unassuming music - does its own job of establishing a lot about a game.

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