The anxiety of min-maxing your character (that's usually so prevalent in roguelikes) is softened by Dead Cells' alternative method of play.
Read moreHot Takes: You're Just Done
My opinion: the game you loved didn’t “become” strictly bad. It's just that there's only so much fun you can get out of any game, no matter how it's changed.
Read moreWhat I Learned: Why Reinhardt's Kit in Overwatch Works
You don't need this blog to tell you that Overwatch has thoughtful character design. But maybe you can learn new approaches to ability design with me. :)
I first realized I was lacking some kind of design sense when I realized I held two thoughts in my mind simultaneously: A) Reinhardt's abilities make no mechanical sense together, and B) Reinhardt feels fun and cohesive anyway. It was an obvious sign that my design skills were amateurish in comparison to the folk at Blizzard, and so began my quest to figure out why things worked.
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