Recently for my Games and Society course, I wrote a paper about how to define Roguelikes as a genre. Turns out that topic is a bit complicated, so I decided to break it down into several smaller blog posts. Today, I wanted to share something broad I learned while researching that paper about how video game genres come to be.
Read moreGame Design as Expression Pt. 1
Do you ever get a craving to express yourself, but don’t feel like you have a good medium to properly and accurately do so?
AC starts a 4-part series pondering why game design as expression, catharsis or reflection is super uncommon despite being a perfect platform for it.
Read moreBacker Talk Back: Guardian’s Gambit
Back in March I backed a project called Guardian’s Gambit. Originally I backed it because it had a similar name to Captain’s Gambit, but I also backed it because it looked interesting and I liked the minimalist art style. Guardian’s Gambit is a 2-player card combat game with some light strategy elements created by Knights of Norwood. Players take turns using the cards in their hand to attack the cards in their opponent’s hand, while using special abilities to protect their cards and bypass their opponent’s defenses. It’s a fun, quick, easy game that’s great if you have some time to kill while traveling or taking a short break. But I don’t really want to focus on the game itself today. What I want to highlight about Guardian’s Gambit is this:
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