Delving Deeper – The Evolution of Hearthstone’s Single Player Mode

Making something as fun and robust as The Dalaran Heist just wouldn’t have been possible right when Hearthstone was launched. Blizzard needed to first test out their boss battles in the early adventures, take a big chance with Dungeon Run, and then finally experiment and refine the formula with Monster Hunt and Rumble Run. Not every step in this progression was perfect, but that’s kind of the point. It’s okay to make the occasional misstep as long as you keep running forward.

Read more

What boardgame ‘mods’ would you want?

Compared to the deep and robust modding community for videogames - especially games like Skyrim or The Sims - boardgames tend to be a lot less popular to mess with. We swap components and make house rules for scoring often, but don’t often go mechanically deeper than that for the majority of our games. Only in tabletop RPGs do custom classes, custom enemies, custom storylines and scenarios get created and shared. Why not other boardgames?

Read more