Why You Should Play Something New

If you’re anything like me, you’re probably in a similar boat. Between new releases, Steam Sales, and Humble Bundles, your library has grown steadily over the years. But when it comes time to pick something to play, you find yourself playing to the same ol’ games. Don’t get me wrong, the games you keep coming back to are likely really good (believe me, I’m very happy with all the time I’ve spent playing Hades, Hearthstone, Slay the Spire, Spelunky, and The Binding of Isaac). But playing the same things over and over again does nothing to chip at your ever-growing backlog of games.

There are literally hundreds if not thousands of incredible games out there, and if you keep yourself limited to only a handful of them you’re missing out on so many amazing experiences. Especially as a game designer, I want to play as many different games as possible so that I can make the best games I can.

So, how can you actually start playing your unplayed games?

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10 Games That Mattered to Me in 2020

When I look back at the games that I played in 2020, a lot of them didn’t actually come out last year. Sure, a couple of them did, but most of them were either older games I finally got a chance to play or games I grew to appreciate more while stuck in lockdown. So for this year-in-review list, I’m gonna take a bit more of a personal approach. Rather than just limiting myself to new releases, I’m going to highlight the games I played that mattered to me. Some of these games have been out for quite some time, but I believe each one of them deserves to be on this list for helping me get through this wild year.

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Choose Your Allegiance: The Power of Factions in Card Games

As I’ve talked about in the past, balancing games is really hard. And while that’s true for all games, card games in particular are very tricky to balance. Often cards games will feature dozens if not hundreds of unique cards, all of which could have unintended game-breaking interactions with one another. As a designer, you need a way to keep specific cards separated while still providing players with the freedom to make whatever decks they want to play. Thankfully, there’s a simple design trick that does just that: factions!

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