How Hades Appeals To Different Players

A few weeks ago, I broke down some of the many ways that designers can classify their players. I purposefully kept that post broad and mainly focused on what some of the different typologies are. But this week, we’re going to focus in on how a game can appeal to different types of players using specific features and mechanics. For this case study, we’re going to break down Supergiant GamesHades using Nick Yee’s Motivations of Play. Keep in mind that this is not going to be an exhaustive breakdown of every single mechanic in the game, but rather a highlight on some of the game’s key features and their effectiveness.

Ready? Let’s go. In the name of Hades!

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What Player Type(s) Are You?

We all have our own unique motivations for playing games. Maybe you play games to make friends and meet new people. Maybe you play games to get immersed in exciting new worlds. Or maybe you play games cause you like making things explode. Whatever your motivations may be, as designers its our job to make sure that all types of players are engaged with our games. But what are the different player types, and how can we make sure that all of them are having fun? Let’s take a look at the many different ways of classifying players and see what we can discover.

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