The funniest thing about Puck is that the best way to play him also happens to put you in the most danger of total self-sabotage.
Read moreKiller Queen Black: Avoiding The Lock-In Effect
The Lock-In Effect is very common in games with multiple objectives. Achieving a win condition typically requires devoting a lot of time or resources, so logically it should be difficult to have enough left over to successfully pivot to another goal. But what if you want players to adapt their strategy and change objectives throughout the game? How can you avoid the Lock-In Effect?
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