We’ve talked extensively on this blog about why you should design games, why they are so awesome for self-expression, and how you can create your first game. But once you’ve taken the first step, it can be hard to know where to go to learn more. Today, I’m going to share some of the resources I personally use to expand my knowledge of game design. Though there are countless amazing creators out there, here are ten of my personal favourites.
Read moreFun, Agency, and the Perception of Balance
If you’ve spent any time browsing around gaming forums, you’ve likely stumbled upon countless posts calling for nerfs. Players are often quick to point out what things they believe are overpowered and that need to be immediately addressed. A lot of this stems from the perception that the role of a game designer is to ensure their game is perfectly balanced, and that if the game isn’t balanced they must step in to fix their mistakes.
Here’s the thing though: game balance doesn’t really matter very much.
Read moreDesigner's Journal: King Lear, First Balance Pass
King Lear was here with us in the early days of Captain’s Gambit, but was eventually replaced with Cordelia as the game evolved.
But thanks to all of our backers who unlocked King Lear as a stretch goal, he now makes a triumphant return as a unique captain in his own right! He’s gone through so many iterations that I can’t even remember a good chunk of them. But we’ve been honing towards a satisfying version of Lear that changes the landscape of the game in a manner befitting of his status.
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