At first, I (AC) was opposed to Mitchell’s suggestion of adding a healer. This is because at this stage in development, we had a problem where everyone was being a pacifist most of time: essentially, people tended to sit in the corner and Overcharge by themselves until basically round 6. Boring! Despite my disinclination for specifically encouraging pacifism, I relucantly agreed to try - good game design does mean listening and testing, and I wanted to be a good designer. By round 2 I realized Rosalind’s true effect, and I was glad to have been corrected.
Read moreEmotion Analysis: Bastion and Carrying Heavy Things
I can't write this post without talking about spoilers, so this is your warning now. Bastion is gonna be on the Switch in like three days though, so you should definitely get it if you can!
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