Roller coasters aren’t fun because they are fast per se; their fun actually comes from the changes. First is the long, slow climb, building anticipation. Then your stomach lurches as you drop and twist and launch through turns and loops, and your speed fluctuates, too, slowing on some hills, before lurching down again. Etc.
In games you utilize the principle of cadence to make sure that levels are constantly shifting in terms of pace, difficulty or even type of skillset required.
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With the "thin deck" strategy, you should focus on a few key cards with specific effects and remove as many middling cards as possible. By doing so your average hand will have a much higher chance of including the exact cards you want with none of the anti-synergistic fluff in between.
You've heard this kind of advice before if you've ever tried your hand at creative writing, or even academic writing. But I guess I never intuitively Got It as much until my descent into deckbuilders gave me a better sense of recognizing how different parts can interlock [or not] at a given moment.
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