“Reconsumption” is when you voluntarily “consume” the same experience over and over again. This obviously relates to repeating the same media [book/movie/song/etc] but it also relates to activities like going to the same place at a beach. It’s particularly common with “hedonistic” experiences, AKA fun/good/self-indulgent stuff.
So maybe you find yourself getting in a New Vegas mood every summer, or you tend to rewatch Steven Universe at the start of a new term. This kind of stuff, turns out, is actually good for you!
Why is it good? In the most general sense, it helps your mind sort itself out emotionally and it helps you become a more solid person.
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An increasing number of roguelikes are implementing the cyclical nature of its own genre into the lore of their games, and it's really cool.
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So I'm designing a "dicebuilder" game inspired by Splendor and Century. It also involves a lot of cards. This particular game involves five different dice colours and four different factions, each of which aligns to a colour. Cool.
I set out on a quest to make this dice game interesting and decided to make a bunch of cards that let you exchange dice [among other effects]. The idea was this:
- make generic cards that helped you gain dice.
- make faction-specific cards that did neat effects with your dice.
Both types of cards are placed in a pile, then the top six are laid out on a trade row a la deckbuilders. This means players will see six out of ~100 cards at a time.
I was wrong to think it'd be that easy.
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