With regards to party games, I feel that in general there are two poles that a gathering can lean towards: beer pong (sportlike, competitive, easy to play vs strangers), or kings (friendly, creative, gets conversation going).
With regards to the latter, I think there's a lot of interesting flexibility in how you construct a game of Kings and I think it's worth digging into. It seems like a small thing, but I do think a well-planned drinking game can be a great way to start an evening depending on the size and type of your social circle.
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With the "thin deck" strategy, you should focus on a few key cards with specific effects and remove as many middling cards as possible. By doing so your average hand will have a much higher chance of including the exact cards you want with none of the anti-synergistic fluff in between.
You've heard this kind of advice before if you've ever tried your hand at creative writing, or even academic writing. But I guess I never intuitively Got It as much until my descent into deckbuilders gave me a better sense of recognizing how different parts can interlock [or not] at a given moment.
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I have coined a word to describe a particular type of dialogue delivery that's pretty much exclusive to videogames: "live enjambment"!
Live enjambment is a literary device that is, predictably, a variation on regular literary enjambment. This specifically concerns the affordance that only 'timed' media like lyric videos and videogames can take advantage of.
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